![]() ![]() Added SR-2M "Veresk" 9x21 submachine gun, with an SR-2MP upgrade kit, standard-issue KP-SR2 sight, 20- and 30-round magazines.Added M203 40mm underbarrel grenade launcher for all AR-15 rifle family with appropriate barrel length and compatible handguards.Added GP-25 "Kostyor" 40mm underbarrel grenade launcher for all AK family automatic rifles with a compatible barrel mount.This skill's progression affects the price of insurance, paid extracts, replacement of operational tasks, price of the Scav Box, and Therapist's healing services.The skill progression reduces the penalty to mobility, blunt damage to parts covered by the armor, and wear of armor when repairing. ![]() The skill progression reduces the penalty to mobility, wear of armor when repairing, and damage from melee weapons when struck in the armor.For other items with durability points it is Intelligence. For weapons it is Weapon Maintenance, for armor it is Light Armor and Heavy Armor. Now the value of the removed max durability of an item when repairing via repair kits depends on the corresponding skill.The Intelligence skill now affects the amount of repair points that will be spent on repairs.The enhancement and its value affect the value of the item - the selling price, insurance, Flea Market fee.The enhancement is effective within a certain range of the item's technical condition (or armor points) and will be removed in case of another repair.The first is a decrease in malfunction chance, and the second is an accuracy increase Weapons can have two kinds of enhancements at the same time.For body armor and plate carriers, the enhancement reduces the damage a character receives.The chance and strength of a normal standard enhancement depends on the level of the corresponding skill.Rare enhancements can only be applied at the elite level of the corresponding skill.For weapons it is Weapon Maintenance, for armor it is Light Armor and Heavy Armor The ability to enhance items opens at level 10 of the corresponding skill. ![]() ![]()
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